Q2CTF Tactics

Last updated on April 15 by Hudson

Overview and Universal Concerns

This document aims to put the tactical approach required to win in simple terms. This is something you won't find in many strategy guides.

There are two components to winning a CTF match as a clan:

  1. Fighting performance.
  2. Being in the right place, with the right equipment and in numbers.
Fighting performance depends on many things: Do you know what weapon to use under what situations? Do you know how to use it effectively? Can you evade with ease? Do you know when to run and when to fight? And all this is a crucial part of success in CTF. But we won't talk about it in this document.

We'll talk tactics - the art of being where you need to be, along with the other members of your team, and in good shape.

Without getting into long winded discussions of suggested strategies, let me make one thing clear: tactics are entirely based possibilities. You should be ready for what your opponent may do, and you should be ready to execute the same maneuvers your opponent uses successfully against you.

With that perspective in mind, let's develop the tactical approach for the first three Q2CTF levels. But first, the general principles that apply to all levels:

The jobs - what do to in a given situation

Own Flag Enemy Flag Flag Carrier
At Base At Base None
Defense should stay and defend. Offense should link up and attack together.

Stolen At Base None
Defense should stay and defend, with the exception of one Defender who should pursue the flag, unless the base is taken. If the base is taken, Defense group and take the base back. Offense should immediately attack the enemy base without coordination.

Stolen Stolen Incoming
One Defender should move out to the perimeter to meet the carrier. Rest of Defense should stay and defend. One Attacker should escort the carrier. Rest of Offense should immediately go on flag retrieval.

Stolen Stolen At/Near Base
One Defender should stay and defend, one Defender should stay with the carrier, rest of Defense should assist in flag retrieval. Offense should go on flag retrieval in a coordinated fashion.

In Base Stolen Incoming
Defenders should stay and defend.Offense should escort carrier.

The only, and very important exception to the above table is when own flag is at base and the Defense is not ready - at that point at least one attacker should assist the defense of the base. How do you know the defense is not ready? You may be at the base at the time or all the defenders might report

You have to learn the above by heart. When you die, get back to your position immediately unless you are away from the base; in which case you should properly equip yourself first. The only other exception is outstanding circumstances, such as spotting enemy or own flag carrier. If you are on offense, always be aware when you should attack alone (see above, uncoordinated=attack alone) and when to try to link up with other offense members (wait at link up point for a short while)

Equipment

Defense

Pursuit

Offense

Attack

Escape

Flag Carrier Hiding